|Chapter 2| Of mages and spells and caves.
Another day of freedom... I woke up very early in the morning, and left the inn.
Bleaker's Way seemed like a ghost town at this time of day; everyone was asleep or out hunting. I decided to postpone my mission to Weynon Priory for yet a little longer, and explore the local wildlife while I still had time.
So I left Bleaker's Way and walked around a bit, when at some point I noticed a deer eating some plants. I hadn't eaten for 2 days myself, so I decided to do something about it. I grabbed my mace from my waist, snuck up to the deer and bashed it quickly on it's neck, killing it instantly. I did my best to save the deer from feeling any pain, but killing it was necessary; I can't sacrifice my own well-being for a creature that is bound to get eaten sooner or later.
I continued wandering around the hills, occasionally climbing them to improve my physique. After all, 8 years of prison tend to make a person weak and weary. Looking around, I noticed that Cyrodiil has a varied floral system. Some of these plants and mushrooms I had never seen before, as the flora in Solstheim was quite limited to comberries and some common plants. I gathered some samples I deemed useful for the future. My mother being a mage, she was quite skilled at alchemical matters and as a child she used to teach me various recipes for potions.
As I was digging out a mushroom near a big log, I suddenly felt a spiking pain in my left leg. I looked back and saw this big grey wolf taking a chunk right out of my leg! I turned around, kicked the wolf in the face with my other leg and quickly launched a fireball at it. The wolf gave off a painful howl as it rolled down the hill, still smoking from the fireball. I sat against the log for a while to rest and recover from this attack. I looked at my leg; that wolf had actually bitten a chunk out of my leg. With my restorational incantation I was able to patch the wound up, until only some small fangmarks were visible. I laid my head to rest on the log. However this would only be for a few seconds, as I heard a series of terrifying howls and roars. I looked and saw a pack of wolves eyeing me up, as if I were to be their best lunch ever.
I swiftly got up and ran without a second thought. I ran and kept running until my legs felt like they were going to break with my next step. As I ran, I looked back and saw the wolves nearing each and every second. I then realised that I wouldn't be able to shake them off; they were wolves after all, and me being such a bulky Nord, there was no possible way I could outrun them. All this thinking during my getaway got me so distracted that I ran and tripped over some groundvines, and proceded to roll of the hill. At that moment, my instincts seemed to shout "Move!" at me, and I wasn't even able to think HOW to move, so I simply kept rolling off that hill just so I wouldn't stop moving. Finally, my panic came to an end when I fell from a small ledge and landed on a patch of soil in front of worn out wooden door to cave. What I also noticed about this door, is that it had a huge "X" carved in it. An unmarked cave.
The guards over at the Imperial Prison were never friendly to me, in fact, they would even refuse to feed me and the other prisoners if they felt like doing so. However, they DID allow us to read books, specifically, lore books of Cyrodiil and of Tamriel in general. It was in one of these books that I had read about "unmarked caves and caverns". These would be set up by locals to store dead bodies and their possessions until officials would come to claim them. This was one of these caves. What bothered me though, was the fact that these places are supposed to be guarder by powerful undead warriors. Yet, I opened the door and entered - anything is better than being eaten alive by wolves.
Once inside, I was joyfully surprised by the lack of guardians. A few rats here and there, but no undead warriors, no vengeful spirits, no lurking Daedra - nothing of that. No dead bodies either, just 2 chests in the entire cave. Now, grave looting is against my principles, but necessity beats ethics. So I made off with 25 drakes, enough to get me a bed in the next inn.
I decided to rest up a bit against one of those huge roots, before continuing the exploration of the local wildlife.
When I left the cave I headed to a nearby settlement to have a drink and a decent meal. I looked on my map and noticed that the nearest settlement was a place called Aleswell. So I headed off to Aleswell.
On my way to this place, I stumbled across a cave which was marked as "Fingerbowl Cave". This sounded quite peculiar and I decided to enter; after all, it didn't show any signs of an unmarked cave so I figured it should be safe. Was I wrong.
Upon entering, the murky smell of rotting wood and the dampness made it an uncomfortable visit for me. As if that wasn't enough, there was this constant rattling, which I decided to look into. And I should have known better, as I came to discover that this skeletal warrior was the source of all the rattling.
Now, if there is one thing my father had taught me, it's how to fight these things. I can still remember his thundering voice, comforting me and telling me to either aim for the neck if I use a blade, or to go for a direct hit to the ribcage if I used something blunt. Ribcage it is then, and I pulled out my mace. As the thing game running for me, I held my mace back and swung at the thing's ribs as it approached me. Multiple simultaneous cracks were heard and the skeleton collapsed at my feet. I kept this on for 3-4 hours, and had pretty much beaten up anything that was supposed to be dead in the first place. I also made off with a nice sum - around 200 drakes scattered in various chests. I turned and left, hoping to get to Aleswell before nightfall.
I was happy to reach Aleswell less than an hour after I had left Fingerbowl Cave. It seemed like a very nice settlement, but awfully quiet and empty for that hour. Oh well, I only needed to be there for a meal and a bed anyhow, so I went to the Aleswell Inn. I opened the door, stepped inside, and saw..nobody. I was sprung however when an invisible figure started talking to me! He or she told me that they had become invisible because some mages spell, and he or she asked if I could find the mage and find a way to reverse the spell. I must admit I was kind of shocked to hear that the mage was over at Fort Caractacus, the very same place where I had almost lost my life. But now it made sense; the books, alchemical tools, the bedroll... The mage was there all along, but he was invisible.
I want back to the Fort, my legs and hands shaking all the way because I knew that if I was to meet up with that conjurer again, it would be my end. However, I was comforted when I realised the mage was standing near the entrance, and not in the fort itself. We had a little chat, and after some convincing he handed me a scroll to reverse the spell. I headed back, cast the spell and walked back to the inn. Everyone smiled and thanked me, and the innkeeper told me that, as a token of his gratitude, he'd let me stay for free, whenever I wanted to. Pretty good deal if you ask me. But I must rest now, because tomorrow I will be heading to the Weynon Priory.
Bleaker's Way seemed like a ghost town at this time of day; everyone was asleep or out hunting. I decided to postpone my mission to Weynon Priory for yet a little longer, and explore the local wildlife while I still had time.
So I left Bleaker's Way and walked around a bit, when at some point I noticed a deer eating some plants. I hadn't eaten for 2 days myself, so I decided to do something about it. I grabbed my mace from my waist, snuck up to the deer and bashed it quickly on it's neck, killing it instantly. I did my best to save the deer from feeling any pain, but killing it was necessary; I can't sacrifice my own well-being for a creature that is bound to get eaten sooner or later.
I continued wandering around the hills, occasionally climbing them to improve my physique. After all, 8 years of prison tend to make a person weak and weary. Looking around, I noticed that Cyrodiil has a varied floral system. Some of these plants and mushrooms I had never seen before, as the flora in Solstheim was quite limited to comberries and some common plants. I gathered some samples I deemed useful for the future. My mother being a mage, she was quite skilled at alchemical matters and as a child she used to teach me various recipes for potions.
As I was digging out a mushroom near a big log, I suddenly felt a spiking pain in my left leg. I looked back and saw this big grey wolf taking a chunk right out of my leg! I turned around, kicked the wolf in the face with my other leg and quickly launched a fireball at it. The wolf gave off a painful howl as it rolled down the hill, still smoking from the fireball. I sat against the log for a while to rest and recover from this attack. I looked at my leg; that wolf had actually bitten a chunk out of my leg. With my restorational incantation I was able to patch the wound up, until only some small fangmarks were visible. I laid my head to rest on the log. However this would only be for a few seconds, as I heard a series of terrifying howls and roars. I looked and saw a pack of wolves eyeing me up, as if I were to be their best lunch ever.
I swiftly got up and ran without a second thought. I ran and kept running until my legs felt like they were going to break with my next step. As I ran, I looked back and saw the wolves nearing each and every second. I then realised that I wouldn't be able to shake them off; they were wolves after all, and me being such a bulky Nord, there was no possible way I could outrun them. All this thinking during my getaway got me so distracted that I ran and tripped over some groundvines, and proceded to roll of the hill. At that moment, my instincts seemed to shout "Move!" at me, and I wasn't even able to think HOW to move, so I simply kept rolling off that hill just so I wouldn't stop moving. Finally, my panic came to an end when I fell from a small ledge and landed on a patch of soil in front of worn out wooden door to cave. What I also noticed about this door, is that it had a huge "X" carved in it. An unmarked cave.
The guards over at the Imperial Prison were never friendly to me, in fact, they would even refuse to feed me and the other prisoners if they felt like doing so. However, they DID allow us to read books, specifically, lore books of Cyrodiil and of Tamriel in general. It was in one of these books that I had read about "unmarked caves and caverns". These would be set up by locals to store dead bodies and their possessions until officials would come to claim them. This was one of these caves. What bothered me though, was the fact that these places are supposed to be guarder by powerful undead warriors. Yet, I opened the door and entered - anything is better than being eaten alive by wolves.
Once inside, I was joyfully surprised by the lack of guardians. A few rats here and there, but no undead warriors, no vengeful spirits, no lurking Daedra - nothing of that. No dead bodies either, just 2 chests in the entire cave. Now, grave looting is against my principles, but necessity beats ethics. So I made off with 25 drakes, enough to get me a bed in the next inn.
I decided to rest up a bit against one of those huge roots, before continuing the exploration of the local wildlife.
When I left the cave I headed to a nearby settlement to have a drink and a decent meal. I looked on my map and noticed that the nearest settlement was a place called Aleswell. So I headed off to Aleswell.
On my way to this place, I stumbled across a cave which was marked as "Fingerbowl Cave". This sounded quite peculiar and I decided to enter; after all, it didn't show any signs of an unmarked cave so I figured it should be safe. Was I wrong.
Upon entering, the murky smell of rotting wood and the dampness made it an uncomfortable visit for me. As if that wasn't enough, there was this constant rattling, which I decided to look into. And I should have known better, as I came to discover that this skeletal warrior was the source of all the rattling.
Now, if there is one thing my father had taught me, it's how to fight these things. I can still remember his thundering voice, comforting me and telling me to either aim for the neck if I use a blade, or to go for a direct hit to the ribcage if I used something blunt. Ribcage it is then, and I pulled out my mace. As the thing game running for me, I held my mace back and swung at the thing's ribs as it approached me. Multiple simultaneous cracks were heard and the skeleton collapsed at my feet. I kept this on for 3-4 hours, and had pretty much beaten up anything that was supposed to be dead in the first place. I also made off with a nice sum - around 200 drakes scattered in various chests. I turned and left, hoping to get to Aleswell before nightfall.
I was happy to reach Aleswell less than an hour after I had left Fingerbowl Cave. It seemed like a very nice settlement, but awfully quiet and empty for that hour. Oh well, I only needed to be there for a meal and a bed anyhow, so I went to the Aleswell Inn. I opened the door, stepped inside, and saw..nobody. I was sprung however when an invisible figure started talking to me! He or she told me that they had become invisible because some mages spell, and he or she asked if I could find the mage and find a way to reverse the spell. I must admit I was kind of shocked to hear that the mage was over at Fort Caractacus, the very same place where I had almost lost my life. But now it made sense; the books, alchemical tools, the bedroll... The mage was there all along, but he was invisible.
I want back to the Fort, my legs and hands shaking all the way because I knew that if I was to meet up with that conjurer again, it would be my end. However, I was comforted when I realised the mage was standing near the entrance, and not in the fort itself. We had a little chat, and after some convincing he handed me a scroll to reverse the spell. I headed back, cast the spell and walked back to the inn. Everyone smiled and thanked me, and the innkeeper told me that, as a token of his gratitude, he'd let me stay for free, whenever I wanted to. Pretty good deal if you ask me. But I must rest now, because tomorrow I will be heading to the Weynon Priory.

